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100 games, and what they taught me Blog

#7: “Canabalt”: on frustration

You run, you jump, but you can’t out-run or out-jump your fate. A reassuringly simple metaphor, or a frustrating dud? You decide.

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100 games, and what they taught me Blog

#6: “Frostpunk”: on doing more with less, squeaky bum time, and crossing the line

“Frostpunk” is cold and claustrophobic. It gives you a handful of options to play with, a steep learning curve, and some cruel certainties. But then… why is it so damn good?!

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100 games, and what they taught me Blog

#5: “The Incredible Machine”: on silliness, sandboxes, and consequences

Hopefully, every generation has its Minecraft; this was mine. I’m still as amazed at this game as I was back in the 1990s.

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100 games, and what they taught me Blog

#4: “Adventures with Anxiety”: on danger, language, and what self-reflection can really mean

There are two wolves in you. No, wait, just one. No – maybe not a wolf? The wolf is you? Anxiety’s the wolf? Ah, look: this little game will help you make sense.

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100 games, and what they taught me Blog

#3: “Zwift”: on power, motivation, and going through the motions

To dedicated cyclists or runners, Zwift is a valuable training tool; to others, it may be little more than a gimmick, or Peloton’s cheaper relative. So what’s the appeal, really?

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