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A series of interesting decisions: from game design to project-based learning

What can great video games teach you about great teaching?

This week, I want to write about a book that’s been on my mind, and a recent job which involves project-based learning. The more I thought about these two areas, the more similarities I noticed. Any teacher, learner, or instructional designer could do worse than look to great games for inspiration. This is especially true in task-based and project-based learning contexts. How exactly can games help?

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Teaching

Teaching & Course Design

Does everyone sometimes miss their first job? That is certainly true for me. My career as a language educator has been great – and I still find myself returning to it occasionally, when I work on course design projects in the area of language learning. A selection of my teaching and course design experience can be found below.


Stephen Spender Prize, 2019-2020
Contributed worksheets and video tutorials on the theme of poetry translation. Responsible for material selection, design, recording, and edits.

Cardiff University, 2018
Mentoring a Translation MA student. Examination prep and grading.

CARAS, 2016
Volunteer ESOL teacher on a project for refugees and asylum seekers in south London.

City School of Languages, 2011-2012
Director of Studies for a busy private language school. Cover teaching, timetabling, material selection and design, course design – for all levels, including Foundation Programmes.

WSZOP, 2011-2012
EAP course design and delivery.

Translation Studies Centre, 2006 – 2011
Course design and delivery: ESP / Applied Translation.

International House, 2006 – 2010
Taught English to classes and individuals, all ages and levels. Organised and graded Cambridge examinations.

(Photo by NeONBRAND on Unsplash)

Punk Learning