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How to live, and learn, in the future

decorative: neon pink and blue cyberpunk street.

Hint: it ain’t what it used to be.

This short essay starts with a personal story and ends with some thoughts about learning, and learning design. Along the way, I’m going to talk about metaverse, tabletop card games, and nostalgia.

I’m writing this because I think that the way we build, live, and learn in the future matters – and our past holds some answers to all this. If you’re still with me, let me start by telling you about my weekend.

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Blog

10 good questions for any instructional designer

Graphic to ilustrate the concept of learning difficulties. A confused child sitting on the floor with an open book in their lap. Colourful, messy letters and characters in a though bubble above the child's head.

I’ve worked with instructional design more than usual over the past few weeks, and frequently, this meant being able to stop and ask lots of questions. Some of them ended up in e-mails to authors, instructional designers, and digital producers (if you’ve been affected, apologies!). Others I’ve started writing down for myself. They led to more questions, as is often the case.

Here, in no particular order (apart from No. 1), are ten good questions which any instructional designer can ask themselves – and ten reasons why I like asking them when working with ID projects. Feel free to adapt, riff, share, and question the questions!


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